A downloadable game for Windows and macOS

You are walking your dog Coco when he breaks free and runs off! Follow him through the streets of New Bork City. Gain special abilities as you progress and make your way through various obstacles.

The game works on standard gamepads but is ideal for Xbox One controllers (button controls in the game follow Unity control mapping for Xbox).


Created by:

Dahriel Gonzalez, Kevin Yap,  and Anna Zheng


All art assets are original works (by the developers).


Background Music from Casual Game Music: Happy, Bouncy, Social by Intersonic Sound and Guitar and Accordion by Bringtone.com


Sound Effects Credits

8 Bit Sound Effects by hosch under CC BY4.0

12 Player Movement SFX by leohpaz under CC BY4.0

Car Horn Doppler By PE865405 by Videvo

Coin Pickup by Phenala

Coin C 02 by cabled mess

horn, hooter by specrad1

Empty hollow metal hit, tap and resonate 1 by Zapsplat


Download

Download
CocoRun_Win.zip 49 MB
Download
CocoRun_Mac.zip 58 MB

Development log

Comments

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The game is amazing! It uses simple mechanism, excellent art style  and well-structured level layout. The camera movement is so smooth. It can directly tell player the goal of each level and make transition between different scenes. But I don't know why the game will always crash in the underground subway level.

This game was amazing. I am amazed at how creative the game is. I love how you used different elements to move on to the next levels. Amazing interactions&transitions as well. It would have been easier if you had indications on the objects that are interactive. Honestly, the game with corgi as the main character can't go bad.

This game is awesome! This feels like a game that I would see on the steam store. I love the camera work, how it zooms in and out for each section of the level, making them feel like mini levels and makes it feel super dynamic. I also really like how the the platforms felt super integrated with the world making it feel incredibly immersive. There was one bug that I encountered on the 4th level I think where I just kept falling forever, luckily there was a restart button that I could use. Everything about this game was great!

I loved this game. It feels like a game that would cost money for how well design its made. Gameplay feels natural, tutorializing mechanics dont feel forced, the death screen doesnt take away from the pace of the game. I am going to play it a second time to see what happens if I feed coco because I chose the don't feed coco ending and it was a mistake.

The artwork and visuals are amazing! Sometimes it is a little confusing what can be used as a platform or not so maybe some outlining of the valid platforms would help the user to know this. The flow is great and it feels like a pretty completed game. Good job!

This game was amazing! It was a short experience, but I could see it being released as an indie hit. There were a couple of small bugs, but the rest of the game was basically perfectly constructed.  The pixel art is nicely done, the mechanics are easy to understand, and the pathing and level design was constructed well. 

I really like the flow of the game and all the little details of the artwork. I can really feel that the creators thought out all the layouts/flow thoroughly.

Great artwork, visual style, and movement mechanics. It isn't always entirely clear what is the background and what is the platforms, so a little more emphasis could help. This also applies to some of the more subtle hazards, but with generous checkpoints this isn't a big issue (some are pretty good jokes, like the pizza).