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I like the overall mood of the game. The 3 different levels are different, but I think they highlight different aspects of the game. They provide different gameplay experiences while being in the same mood, which makes the game interesting and fresh. I think it's really cool how you implemented procedural generation into the game(I played it over again to see it), which adds to the maze part of the game. Good job!

I like the concept you set up in this game, you set up all the levels in terms of stealing something as you are a robber in this game, and you did a good job setting up the levels as such. In addition, I was very impressed you used procedural generation on the second level to spawn different paints on the wall. I also have to say the lighting was an excellent choice even if it comes across as very dark in some sections. If there would be anything I would change I would definitely work more on level 3 it just seems a bit out of place compared to others, especially with the lighting. Overall Great work! (Kaya)

First, I wanted to say that this itch page is so cool. It really pulls you in to want to play the game.

The main menu is kind of incredibly bare. Giving it some love would make this game feel complete in my eyes.

The game play itself is fantastic. The creepy vibe I immediately got as I got into the game is unparalleled.

Maybe making the objectives a bit more lively or putting them in a different menu would've gotten the point across better because i didnt even know what i had to do until i saw them on the top left. They are very small.

a control menu would also be very useful because im not at all entirely sure what to do.

The infinite generated map is cool and the immersive experience of stealing artifacts in a museum is great. Also, I think it's better to give player some hints to guide them the next step. The third level and the first two levels of style is very different.Overall, good job!

I love the theme and setting of this game. I think all of the visual aspects of it came together to make a complete and cohesive atmosphere, which is really hard to do in the time you guys had! I'm not too good at games like this, so it could just be me, but I think just a tad bit more instruction or direction for the player would benefit the game. Maybe not enough to take away the difficulty, but enough to remove the confusion if that makes sense.

I love how you had the museum as a background; I personally think the museum is the best place to put random stories. Overall, I think the game was very interesting; but it definitely takes some time to figure out. Not sure if it was intended, but I would've appreciated with more friendly guidelines. 

The gamefeel was awesome!The infinite map generation is really really cool as well. My only qualm is that the UI elements ended up being strangely sized -- not sure if it's just my computer but I couldn't see the objectives at first so I was just wandering around. Overall very fun!

I love the atmosphere, the flashlight was a nice touch. The first two levels felt like a nice story, and the third level was kind of random but funny.

The atmosphere was done really well, it really made me feel as if I was on a heist, even though I did spend a criminally long amount of time trying to find the key in the first level. I found the maze in the second level to be pretty interesting but to be honest I was kind of lost the whole time. I wasn't sure on where to go or what to do so I just kept running around aimlessly until I found the safes and just so happened to get out of the second level. I found the last level to be a cool idea but it fell a little flat because I was able to easily just run past all of them, sometimes even when they were just looking at me. Overall, very nice game!

Great work on the makings of this game. I like the idea of stealing paintings in a museum and trying to avoid getting caught. The room generation of the game is definitely pretty impressive and the last level, (among us) really adds the finishing touches that makes this game fun. I would say that the third level's idea is fun but the level design itself is lacking. 

I loved the different stages of this game. I felt like players could follow the story very well in this. Some things I would comment on is that in the second level, the objectives didn't tell me if they were completed. I ran into two safes and wasn't sure if there was supposed to be two safes to unlock and after I opened two, I wasn't sure if there was more. Otherwise really fun game!

The atmosphere of this game was very cool and I feel like you guys did a really good job executing the setting of an art museum after dark. I liked the way you had to break the glass to get the key to progress. The inclusion of puzzle mechanics was definitely a nice touch. The last level felt a little out of place with the assets in comparison to the previous ones. The stealth mechanics, despite being kind of unexpected, were still well executed. Good job!

Really cool! The first and second levels had a really nice eerie aesthetic I liked (second level was basically just the backrooms haha). The third level introduced a stealth mechanic I didn't expect but was still cool.